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Total war warhammer 2 races pros and cons
Total war warhammer 2 races pros and cons









The game does an excellent job of distinguishing each of these factions through their mechanics. You play as one of four factions: High Elves, Dark Elves, Lizardmen or Skaven. Your main objective is to capture specific settlements to collect your factions ‘ritual resource’, which you then use to perform rituals, each of which brings you closer to gaining dominion over the vortexes power (or you can just kill everyone).

total war warhammer 2 races pros and cons

So the main campaign focuses around The Great Vortex, a magical maelstrom siphoning the winds of magic and keeping the forces of Chaos (evil mutated guys) from entering the world and trashing everything. Even minor improvements such as battlefield foliage automatically disappearing when the camera is close, make the game in general feel far more streamlined than the first. The game is better graphically, the map is far bigger, races can now occupy every settlement and siege battles now feature destroyable structures. This feels like a fresh game, and the flip-side of it being an instalment built upon the first is that they’ve been able to improve upon the original. But I’ve got to say, on the whole Creative Assembly have not disappointed. There are so many potential issues with this kind of sequel: a lack of graphical improvement, re-used assets or similar mechanics.

total war warhammer 2 races pros and cons

As the news began to roll in, I waited with bated breath. It revolutionized the Total War franchise with its introduction of magic and flying units and with a variety of lore focused DLC and FreeLC that offered hundreds of hours of playability. Total War: Warhammer was my most played game of 2016 by quite a significant margin (and of 2017 so far). So I’m not going to lie, I’ve been waiting a while for this.











Total war warhammer 2 races pros and cons